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Olympic Games
199,00 € *
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Gibt es eine größere Herausforderung für Designer als die Olympischen Spiele? Jeder Austragungsort benötigt ein ganz eigenes und unverwechselbares Erscheinungsbild, in dem nationale Identität und internationale Trends mit dem olympischen Geist von Freundschaft, Solidarität und einem fairen Miteinander verschmelzen. "Olympic Games - The Design" gibt erstmals einen chronologischen Gesamtüberblick über die Geschichte der Spiele, bei dem das visuelle Erscheinungsbild im Vordergrund steht: Logos, Piktogramme, Maskottchen, Medaillen, Uniformen, Eintrittskarten, Plakate, Souvenirs und noch vieles mehr.Insgesamt rund 6.000 Abbildungen auf über 1.500 Seiten hat der Autor Markus Osterwalder in zwei Bände mit 58 Kapiteln gefasst und Wissenswertes darüber eingebettet, wer wie was geschaffen hat. Für jedes der Spiele hat der leidenschaftliche Schweizer Sammler systematisch Beispiele unter anderem aus den Bereichen Grafikdesign, Typografie, Mode- und Produktdesign gewählt, die es ermöglichen,die Designidentität der jeweiligen Spiele vollständig zu erfassen. Darüber hinaus stellt das Werk eine außerordentlich spannende Entwicklungsgeschichte im Bereich Corporate Identity und Brand Design dar.

Anbieter: buecher
Stand: 03.04.2020
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Human Resources , Hörbuch, Digital, 1, 602min
9,95 € *
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Some things are much worse than getting fired. A beautiful business consultant swoops in to rescue a struggling company from financial disaster. She cancels layoffs and dazzles everyone with her killer looks and corporate savvy. Employee, Lonnie Raiford, becomes skeptical when he and the other staff notice inexplicable, over-the-top attention and affection she showers on his best friend, Hugh Berish. As curiosity mounts about the woman's intentions, Lonnie launches a frantic investigation that uncovers her true identity and a secret plan more disturbing than anyone at the company had imagined. Human Resources has been optioned for film or TV adaptation by Mace Neufeld Productions, producers of titles such as The Omen, The Hunt for Red October, Patriot Games, Invictus, The Sum of All Fears. 1. Language: English. Narrator: Corey M. Snow. Audio sample: http://samples.audible.de/bk/acx0/041776/bk_acx0_041776_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.04.2020
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Pop Culture Magic 2.0: The Evolution of Pop Cul...
9,95 € *
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In Pop Culture Magic 2.0, Taylor Ellwood explores how pop culture magic has continued to evolve. In this book, you will learn how to make any pop culture into pop culture magic, as well as why you want to. You'll create practical magic with pop culture that gets you results. You'll also learn how pop culture is becoming the mythology of our time, and how older mythologies are showing up in contemporary culture. If you've wanted to practice pop culture magic or are just curious as to how magic and pop culture go together, this book is for you. You will also learn:How to work with corporate entities in pop culture magicHow to develop your own system of pop culture magicHow to integrate social media and modern technology into your magical practiceHow to use contemporary holidays in your magical workingsHow role playing games can help you with your identity workHow to create practical magic workings using pop cultureAnd much, much more!If you've wanted to integrate contemporary culture into your spiritual work, look no further! Pop Culture Magic 2.0 can help you develop a modern system of magic that is relevant to you and allows you to take the pop culture you love and turn it into a spiritual practice that changes your life. 1. Language: English. Narrator: Battalion-13 Entertainment, Inc.. Audio sample: http://samples.audible.de/bk/acx0/157247/bk_acx0_157247_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.04.2020
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Olympic Games, 2 Vols.
199,00 € *
ggf. zzgl. Versand

Gibt es eine größere Herausforderung für Designer als die Olympischen Spiele? Jeder Austragungsort benötigt ein ganz eigenes und unverwechselbares Erscheinungsbild, in dem nationale Identität und internationale Trends mit dem olympischen Geist von Freundschaft, Solidarität und einem fairen Miteinander verschmelzen. "Olympic Games - The Design" gibt erstmals einen chronologischen Gesamtüberblick über die Geschichte der Spiele, bei dem das visuelle Erscheinungsbild im Vordergrund steht: Logos, Piktogramme, Maskottchen, Medaillen, Uniformen, Eintrittskarten, Plakate, Souvenirs und noch vieles mehr.Insgesamt rund 6.000 Abbildungen auf über 1.500 Seiten hat der Autor Markus Osterwalder in zwei Bände mit 58 Kapiteln gefasst und Wissenswertes darüber eingebettet, wer wie was geschaffen hat. Für jedes der Spiele hat der leidenschaftliche Schweizer Sammler systematisch Beispiele unter anderem aus den Bereichen Grafikdesign, Typografie, Mode- und Produktdesign gewählt, die es ermöglichen, die Designidentität der jeweiligen Spiele vollständig zu erfassen. Darüber hinaus stellt das Werk eine außerordentlich spannende Entwicklungsgeschichte im Bereich Corporate Identity und Brand Design dar.

Anbieter: Dodax
Stand: 03.04.2020
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301 Ways to Have Fun at Work
21,90 CHF *
zzgl. 3,50 CHF Versand

The most successful organizations add a healthy dose of play into their daily or weekly routines. In fact, research has shown that when people actually enjoy their jobs they're more creative, more productive, and more committed to doing their jobs well. Companies like the Colorado Health Sciences Center and Southwest Airlines attest to the positive effect of fun at work. Both trace increased job satisfaction and decreased employee downtime to concerted efforts to make fun a part of their corporate identity. With 301 Ways to Have Fun at Work , Dave Hemsath and Leslie Yerkes offer a complete resource anyone can use to create a dynamic workplace that encourages and inspires fun-and-games camaraderie among employees. It combines thorough research with practical hands-on tools, and features hundreds of ideas real companies have used to lighten up the workplace. The authors surveyed over 1,500 individuals from organizations around the world and received enthusiastic responses that yielded a broad range of ways to spice up the work day. The suggestions in 301 Ways to Have Fun at Work include humorous training films, dress-up and dress-down days, silly job titles, awards for people who go 'above and beyond the call of duty' when a coworker is on vacation, 'ritual dances' at the completion of a project, a fashion show when it's time to choose a new uniform-even foam dart fights after meetings. Hemsath and Yerkes offer ideas for instilling an element of fun into various business functions-from office environment, to meetings, training, communication, hiring, recognition, team building, and 'simple acts of fun.' In addition to the fun ideas in these chapters, a series of side bars, called 'fun facts,' 'fun quotes,' and 'fun resources' offer humorous and interesting facts and statements about the effects of fun on workplace performance and job satisfaction, and direct readers to useful sources for products and services to enhance workplace 'funativity.' Hemsath and Yerkes show that creating a fun atmosphere in the workplace increases productivity and morale and has a positive effect on the bottom line. Most importantly, they give readers the tools to have more fun at work, no matter where they work, or what position they're in.

Anbieter: Orell Fuessli CH
Stand: 03.04.2020
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What Motivates Fairness in Organizations (Hc)
195,00 CHF *
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CONTENTS: Preface. Kees van den Bos, Stephen W. Gilliland, Dirk D. Steiner, and Daniel P. Skarlicki. Part I: Developing Theories of Fairness Motivation. Wanting is Believing: Understanding Psychological Processes in Organizational Justice by Examining Perceptions of Fairness. Steven L. Blader and D. Ramona Bobocel. The Battle Between Self-Interest and Fairness: Evidence from Ultimatum, Dictator, and Delta Games. Eric van Dijk and Ann Tenbrunsel. Images of Justice: Development of Justice Integration Theory. Stephen W. Gilliland and Layne Paddock. Interpersonal and Informational Justice: Identifying the Differential Antecedents of Interactional Justice Behaviors. Suzanne S. Masterson, Zinta S. Byrne, and Hua Mao. Part II: Applying Theories to Managerial Decisions. An Accessible Identity Approach to Understanding Fairness in Organizational Settings. Linda J. Skitka and Jesus Bravo. Self-Regulatory Identity Theory and Reactions Toward Fairness Enhancing Organizational Policies. Karl Aquino, Americus Reed II, Marcus M. Stewart, and Debra L. Shapiro. Why Managers Don't Always do the Right Thing When Delivering Bad News: The Roles of Empathy, Self-esteem, and Moral Development in Interactional Fairness. David L. Patient and Daniel P. Skarlicki. Corporate Champions: Coming to the Defense of Organizations. Carol T. Kulik. Part III: Commentary. Some Observations and Critical Thoughts About the Present State of Justice Theory and Research. Gerold Mikula. Information on Contributing Authors.

Anbieter: Orell Fuessli CH
Stand: 03.04.2020
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What Motivates Fairness in Organizations (PB)
108,00 CHF *
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CONTENTS: Preface. Kees van den Bos, Stephen W. Gilliland, Dirk D. Steiner, and Daniel P. Skarlicki. Part I: Developing Theories of Fairness Motivation. Wanting is Believing: Understanding Psychological Processes in Organizational Justice by Examining Perceptions of Fairness. Steven L. Blader and D. Ramona Bobocel. The Battle Between Self-Interest and Fairness: Evidence from Ultimatum, Dictator, and Delta Games. Eric van Dijk and Ann Tenbrunsel. Images of Justice: Development of Justice Integration Theory. Stephen W. Gilliland and Layne Paddock. Interpersonal and Informational Justice: Identifying the Differential Antecedents of Interactional Justice Behaviors. Suzanne S. Masterson, Zinta S. Byrne, and Hua Mao. Part II: Applying Theories to Managerial Decisions. An Accessible Identity Approach to Understanding Fairness in Organizational Settings. Linda J. Skitka and Jesus Bravo. Self-Regulatory Identity Theory and Reactions Toward Fairness Enhancing Organizational Policies. Karl Aquino, Americus Reed II, Marcus M. Stewart, and Debra L. Shapiro. Why Managers Don't Always do the Right Thing When Delivering Bad News: The Roles of Empathy, Self-esteem, and Moral Development in Interactional Fairness. David L. Patient and Daniel P. Skarlicki. Corporate Champions: Coming to the Defense of Organizations. Carol T. Kulik. Part III: Commentary. Some Observations and Critical Thoughts About the Present State of Justice Theory and Research. Gerold Mikula. Information on Contributing Authors.

Anbieter: Orell Fuessli CH
Stand: 03.04.2020
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Mediapolis
321,00 CHF *
ggf. zzgl. Versand

Frontmatter -- Preface -- Table of Contents -- I. Texts, Hypertexts and Narratology -- Towards a Narratology of Holistic Texts. The Textual Theory of Hypertext / HESS-LÜTTICH, ERNEST W. Β. -- Hypertextuality / CICCONI, SERGIO -- Multimedia Literature, “Exploratory Games” and their Hypertextuality / LEDGERWOOD, MIKLE D. -- II. Semiotic and Philosophical Approaches -- Media as Meaningful Gestures. Phenomenology, Inner Time Consciousness and the Possibilities of Media Philosophy / KONITZER, WERNER -- Media and Languages. From Nelson Goodman’s Philosophy of Languages to a Scheme for a Semiotic-Philological Theory of Communication / LA MATINA, MARCELLO -- Aspects of Multimedial Communication / TEOBALDELLI, PAOLO -- The Philosophical Foundations of the Work of Film Director Jean-Luc Godard / YLÄ-KOTOLA, MAURI -- III. Aspects of Media and Technology Criticism -- The Structural Constraint of “Concision” as it is Used in the Discourse Style of American Commercial Broadcasting / DELLINGER, BRETT -- Cybersex: Α Desire for Disembodiment. On the Meaning of the Human Being in Cyber Discourse / EERIKÄINEN, HANNU -- The Internet, “Data Highways” and the Information Society A Comment on the Rhetoric of the Electronic Sublime / INKINEN, SAM -- Rock Discourse, Mass Mediations and Cultural Identity. The Imaginary England of Pop-Poet Stephen Patrick Morrissey / KALLIONIEMI, KARI -- IV. Media Cultural Developments -- Internet and New Media in Russia. Some Historical and Contemporary Developments of Telecommunications and Information Technologies in Russia / HÖLLER, HERWIG G. -- Seeing You, Seeing Me in the Global, Virtual Space. Tomorrow’s Working, Learning and Leisure Environment / NUOPPONEN, ANITA / KUNELIUS, ESA -- More than Sweaters and Shocking Pictures. On the Corporate Philosophy and Communications Strategy of Benetton / NISKANEN, TUIJA -- Name Index -- Subject Index -- Backmatter

Anbieter: Orell Fuessli CH
Stand: 03.04.2020
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301 Ways to Have Fun At Work
22,90 CHF *
ggf. zzgl. Versand

The most successful organizations add a healthy dose of play into their daily or weekly routines. In fact, research has shown that when people actually enjoy their jobs they're more creative, more productive, and more committed to doing their jobs well. Companies like the Colorado Health Sciences Center and Southwest Airlines attest to the positive effect of fun at work. Both trace increased job satisfaction and decreased employee downtime to concerted efforts to make fun a part of their corporate identity. With 301 Ways to Have Fun at Work , Dave Hemsath and Leslie Yerkes offer a complete resource anyone can use to create a dynamic workplace that encourages and inspires fun-and-games camaraderie among employees. It combines thorough research with practical hands-on tools, and features hundreds of ideas real companies have used to lighten up the workplace. The authors surveyed over 1,500 individuals from organizations around the world and received enthusiastic responses that yielded a broad range of ways to spice up the work day. The suggestions in 301 Ways to Have Fun at Work include humorous training films, dress-up and dress-down days, silly job titles, awards for people who go 'above and beyond the call of duty' when a coworker is on vacation, 'ritual dances' at the completion of a project, a fashion show when it's time to choose a new uniform-even foam dart fights after meetings. Hemsath and Yerkes offer ideas for instilling an element of fun into various business functions-from office environment, to meetings, training, communication, hiring, recognition, team building, and 'simple acts of fun.' In addition to the fun ideas in these chapters, a series of side bars, called 'fun facts,' 'fun quotes,' and 'fun resources' offer humorous and interesting facts and statements about the effects of fun on workplace performance and job satisfaction, and direct readers to useful sources for products and services to enhance workplace 'funativity.' Hemsath and Yerkes show that creating a fun atmosphere in the workplace increases productivity and morale and has a positive effect on the bottom line. Most importantly, they give readers the tools to have more fun at work, no matter where they work, or what position they're in.

Anbieter: Orell Fuessli CH
Stand: 03.04.2020
Zum Angebot